Check out Larian Studios’ Divinity: Original Sin – Kickstarter ending > 13 hours


If there’s a Kickstarter project you should be checking out and backing, it is most certainly Larian Studios’ newest RPG, Divinity: Original Sin. The Belgian developer launched their first Kickstarter in hopes to raise $400K for their upcoming prequel to the 2002 Divine Divinity. At this moment, they have already doubled their initial funding goal and looking to complete their last stretch goal that’s available at $1M. With less than 14 hours to go, they are a little more than $167K away from reaching it. Their last and final goal to integrate NPC schedules is certainly one that would add so much more depth into the game. If $1M of funding is reached, NPCs will go to sleep at night and the weather and moons will influence the NPCs and monsters’ activities as well as the schools of magic.

For those of you who have not played Larian Studios’ former games, their new installment is certainly one game that shouldn’t be overlooked, especially considering how amazing of an effort you can see from the developers’ consistent video updates. In fact with the countdown looming around the corner, many gameplay videos have appeared showing off the isometric cRPG. One earlier today was created with Destructoid’s Jim Sterling and Swen Vincke, founder of Larian Studios and director of Divinity: Original Sin, playing and showing of the unique cooperative dialogue system. Additionally, Total Biscuit and Jessie Cox each both did pre-alpha commentary videos which shows the stunning graphics and the turn-based combat. Also the world is highly explorable which in fact those who go off the beaten path and delve deeper into the game will be rewarded. In the video below, Swen explains a scenario where players are rewarded for exploring. So once I get my hands on the game, I will certainly try to find the city, The Black Cove, as Swen mentioned.

 

Larian Studios’ is even integrating more realistic combat by incorporating the manipulation of elements. As you can see in the screenshot below, the monster is frozen in place and the next spell used is a fire one, which naturally melts the ice and turns it into water. Additionally, if there was a lightning attack against a water doused opponent, the opponent would receive more damage since water can conduct lightning. Therefore if you are playing with a friend, you could freeze your opponent while your partner then burns them to create water and thus allowing your friend to then throw out a lightning spell to incite more damage against your enemy.

Along with a highly reactive world, deep character development, and a plethora of interactive items, the game will include drop-in/drop-out co-op multiplayer. Additionally, you aren’t required to follow your partner around, you may explore freely as well without being limited by your pesky comrade! With the unique dialogue system, you have your own voice and are not required to stick to the party leader’s idea. You can disagree with decisions which will ultimately affects your relation with your party members as well as your personal traits.

Therefore with such a great board of ideas, Larian Studios undoubtedly will be creating an immersive and unforgettable RPG once their funding is deemed successful in 12 hours. But it doesn’t end there with all these ideas. There’s even going to be a complete level editor available due to Larian Studios combined efforts with Valve’s Steam Workshop. Many fans will be able to create their own adventures (single or cooperative) and play them out and share them among their fellow Divinity enthusiasts. So never fear, if you finish the game, you can make your own level or enjoy endless adventures shared by others!

Hopefully some of the ideas, have opened your eyes to the developer, Larian Studios, as well as their great Divinity RPG series. Although the Kickstarter is ending very soon, you can still pledge now. Also if you don’t have a Kickstarter account, you can pledge at Divinity: Original Sin‘s official website using Paypal, which will surely be open for a few weeks after the Kickstarter ends like former Kickstarters have done.

If you are interested in the game, check out Divinity II: Ego Draconis and Divinity II: The Dragon Knight Saga both available on Steam to hold over your appetite. There is even a demo for Divinity II: The Dragon Knight Saga for you to try! I know this is a such a small overview of Larian Studios’ great efforts and works, but seriously check out their Kickstarter and peruse their updates, which would leave you in love with the revitalization of RPGs.

Steam launched Indie Spring Sale yesterday, lasts until March 29th


Yesterday Steam reduced the prices of many indie games, which of course include those Independent Game Festival Winners and Finalists. Also it’s a pretty opportunistic time to highlight indie games, since PAX East started this morning and includes Indie Megabooth that showcases a plethora of independent game developers. In addition, several developers who received funding through Kickstarter will also be there, such as the Pixelscopic of Delver’s Drop and Sinister Design of Telepath Tactics. You may now also purchase games from Steam’s Early Access Program that allows you test out alpha builds. Gnomoria, Under the Ocean, and StarForge are a few that are available now to try out.

You can check the full listings of indie games here. Below are the IGF Finalists and Winners and PAX East Games that are on sale among notable other indie games.

IGF Finalists & Winners

PAX East Games

Notable on sale titles:

NightSky – $1.99 (80% off)
Terraria – $2.49 (75% off)
Dungeons of Dredmor – $2.49 (50% off)
Trine – $2.49 (75% off)

The Banner Saga: Prize packaging


Were you a backer of The Banner Saga? Well here is a rather recent update from the ex-Bioware staff. The video below details where a huge chunk of the Kickstarter funds have gone to. Those are a lot of boxes being stored in their own house and they also have not taken any personal salaries out of the Kickstarter fund either. Instead they are waiting until the game makes money once they launch it. What dedication.

Unemployment Quest: Jobless? Create a video game!


I’ve been meaning to update my blog about this news, but there’s just so much news to cover! Recently last Sunday, a Kickstarter project headed by Charles DeYoe in Warwick, New York was deemed successful in reaching its funding goal of $1000. It in fact reached $10,486 by end time and received 1,155 backers. DeYoe’s game is described as “the experience of unemployed youth”. The game in fact is set like an old school RPG. Rather than escape reality through sniper-shooting in WWII and magic-casting of a wizard, instead Unemployment Quest showcases on fun gameplay and connection to the real-world experiences while highlighting an unfortunate truth of today’s world, the negativity of the jobless population.

The made-from-scratch game shows a unique experience in fighting not fantasy monsters, but rather everyday emotions that one time or another gets to the best of us. The protagonist in the game will be forced to face “Doubt”, “Shame”, and “Isolation” to name a few. As shown above, you’ll be force to battle it out between yourself and “Dangerous IMPulse”, a common emotion we all feel when perhaps we want something so badly that we instinctively buy it or do whatever it is we need to do to remove that feeling. Not only did Charles DeYoe create the game, but he went further to develop his own musical soundtrack for the game.

According to DeYoe, “the game features an original score composed on Korg DS-10+ for Nintendo DS, designed to replicate the feel of old soundtracks to games from the 8 and 16-bit eras.  Further, original 8-bit sound effects are made using Nanoloop for the Nintendo Game Boy.  The game itself is being made in RPG Maker VX Ace, which is a great game-building tool.”

The game received a lot of support from gamers and those unemployed. It’s interesting how much reception this has brought about. The jobless DeYoe had a lot of criticism of “why isn’t he doing enough?” and “you should be out searching for jobs”, but haven’t any of these people heard of self-employment? Through Kickstarter, DeYoe managed to make his inspiration come alive. The extra funding Kickstarter backers granted has allowed him to create wonderful CD versions of the game which will be sold at ConnectiCon this summer. Pledging at least $10 to the Kickstarter was the only way to purchase a CD edition of Unemployment Quest, since DeYoe at the moment only plans to sell the game at ConnectiCon. The CD will be held in jewel cases with a cover of an original illustration by illustrator Rayna Sassano. You may view her work here and the original illustration below as well as other images of the game here.

Unemployment Quest cover illustration by Rayna Sassano

The game is set to release this summer on June 15th digitally. DeYoe stated, “The CD versions are going to get sent out as soon as I can have them made and get them in the mail. I’ve been continually working on making Perler-sprites for the people who’ve pledged at the $75 and up level and have a nice stack of them thus far.”

The game looks nice; I’m excited to play it. As someone who can’t find a full-time job after recently graduating a year ago, the game’s concepts and ideas have hit home for me and I’m sure for many others. Check out the official website and Kickstarter page.

République reached goal with less than 48 hours, countdown livestream at 3-6pm EST


République, the AAA game originally for iOS  but now received special PC and Mac editions, will be officially funded at 6.oopm EST today. As the time wore down, the team still needed at least $75,000 more to go with just less than 48 hours. It seemed many times that the game would not get funded, but thanks with some great advertising by the community, the Camouflaj team, and other video game news reporting, the Camouflaj team will be developing an amazing game that is backed by more than ten thousand people.

There have been plenty of new updates from the team, one of which they have decided to create a special edition just for PC and Mac. That idea undoubtedly brought more people to back the Kickstarter project. Other news includes introducing two well-known voice actors David Hayter, the voice of Solid Snake and Naked Snake in Metal Gear as well as the voice of the male Jedi knight class in Star Wars: The Old Republic, and Jennifer Hale, the female voice to many characters which included but are not limited to Bastila Shan from Star Wars: Knights of the Old Republic, Dr. Naomi Hunter in Metal Gear Solid, Dynaheir, Liia J, Serving Wench in Baldur’s Gate, and most recently being released next week, Leah from Blizzard Entertainment’s Diablo III.

Also Camouflaj has updated their tier rewards to include this brand new one:

Pledge $40 or more

439 Backers

DIGITAL COMBO EDITION+ : République for both iOS and PC/Mac, digital soundtrack and documentary series.

Estimated Delivery: Sep 2013
Congratulations to the Camouflaj team for making their Kickstarter goal. If you would like to donate to or even just take a look at this awesome project, you may do so here. They will also be having a livestream countdown starting at 3pm EST till the ending time of 6pm. LINK: http://www.ustream.tv/channel/republique
For Keeping Hope Alive!

République announced for PC and Mac!


République is a unique game that really highlights the capabilities of touch screen devices; however now the development team has announced they will be creating a a special version of the game specifically for PC and Mac! Yes, that’s right! This amazing game will get PC and Mac versions now. Head over to their Kickstarter page to learn more about their game and to watch the videos detailing the latest news. Also please feel free to donate to this wonderful project. Ryan Payton left Halo 4 to start this dream project and it looks great. Just $10 gets you the iOS version and five dollars up from that you can get the digital download for PC or Mac. Now you can’t say that’s not a great deal. There are plenty of games highly priced at $50 or more dollars that are crap. Support the Camouflaj and play an impressive and hard-worked on project.

Please check out my original post about this stellar looking game here.

A look at a hidden iOS game, République looks for funding from Kickstarter


It’s just been two weeks since I actually started this blog and I’m up to 80 hits already. Thanks to those that check back occasionally. As I continue writing and reporting on my sports teams and video game news I find intriguing, I try to find games that may not be getting the worthwhile attention they deserve and games I think are enjoyable.

I just recently bought my iPad 3 online. It’s a surprise if you know me, because I actually truly hate Apple. Each Apple product I have ever bought has always had a problem one way or another. Between an iPod (4th, 5th, and 6th editions) and a Macbook Pro 4, I have become fed up with Apple and the amount of lemons I have bought from them. However regardless of my feelings for them at the moment, I have opted to try the Apple iPad 3 in hopes that this time maybe it’ll be different. Since purchasing my iPad 3 and as I await for its arrival, I am constantly searching for games exclusively (unfortunately since I’m a PC gamer) for iOS. Ubisoft’s Assassin’s Creed Recollections and Cipher Prime’s Pulse are a couple games I’m excited about trying (though I have enjoyed AC Recollections on my friend’s iPhone) on my new iPad 3. Through my extreme Kickstarter exploration the past few weeks, after finding pages for Auditorium 2: Duet and The Banner Saga, I am very pleased to find a new little obsession in the form of an iOS touchscreen-based game by Camouflaj and Logan called République.

First a bit about the developers. Camouflaj is a group of innovative developers, veteran developers at that, who have worked on projects like Halo, Infamous, F.E.A.R. and Metal Gear Solid. Camouflaj is based in Seattle, Washington. Logan is a small independent production house that is headed by Alexei Tylevich. The company is best known for its Apple iPod ads and television spot for Skyrim.

Onto the game: République highlights a young woman named Hope, who is stuck in a totalitarian state. The trailer details the protagonist contacting you using a stolen phone. She asks for your help against the totalitarian state that has taken her captive.

Camouflaj and Logan’s ideas for this game wish to change the way people view their phones and provide another depth into the gaming world. Not only do they want to push the graphics on mobile devices to the best of their ability, they wish to develop a game that focuses on a thrilling game that does not center around killing your opponents. Instead you’re thrown into a highly scrutinized world with a female lead that for once is not sexualized in order to grab your attention of the game. No, this game is much more than those mainstream attention-claiming tactics. République takes elements from the dystopian novel by George Orwell, 1984. Each scene you hold Hope’s life in your hands, trying to help her escape by perhaps turning off lights or summoning an elevator with a tap of your finger.

The main goals for the project are:

  • 4-6 hour campaign
  • “Stealth Survival” hybrid genre
  • Metroidvania exploration & 3D map mode
  • Branching, gripping, pull-no-punches story
  • Full voiceovers
  • Real-time cinematics

However, with 100% or more funding from Kickstarter, the prospect of building a bigger game with even expanded features would come to fruition. I actually found this project a few weeks ago, before I even thought to buy the iPad 3. Even with it being only for iOS, as an Android and Windows user, I thoroughly would and have supported this project so it could come become another reality gamers can deeply immerse themselves in. With just the few screenshots and the trailer, I’m already hooked and enthusiastic with the implementation of such innovative ideas to mobile devices even if it may not port to Android.

Please check out their Kickstarter page. The rewards are also pretty amazing. Below you’ll find some screenshots of the collector’s edition which completely reeled me in (I have soft spot of leather bound journals very similar to the one shown in the images – I got to write my creative thoughts somewhere). Besides who doesn’t love the idea of a book hollowed out in order to hold valuables. But seriously, this game looks and sounds like a hidden gem. If this interests you (fund or no fund), please tweet, link, anything to give the company and its game some advertisement. They have at least a solid 1760 backers already from Kickstarter, but only $71,594 out of their $500,000 fund goal with only 24 days left.

According to Ryan Payton, “We estimate that République will cost north of $1 million to complete. After months of meetings and due diligence, we believe that we can raise the necessary additional funds to complete République from potential outside investors, but there is some risk that our efforts will be unsuccessful. Before we enter into any financial agreements, we want to prove through Kickstarter that there is a market for a serious AAA mobile game. While we may eventually have to share future profits from the game in order to finance development costs, we have no intention of sacrificing quality, creative control or IP ownership.

In the very happy event that we exceed our $500,000 Kickstarter goal, this will grant us more financial freedom and will allow us to build an even better game. We will also consider the idea of developing République for other platforms, however this is not a decision we take lightly, as we firmly believe in developing our games to the strengths of each platform.”

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