Steam launched Indie Spring Sale yesterday, lasts until March 29th


Yesterday Steam reduced the prices of many indie games, which of course include those Independent Game Festival Winners and Finalists. Also it’s a pretty opportunistic time to highlight indie games, since PAX East started this morning and includes Indie Megabooth that showcases a plethora of independent game developers. In addition, several developers who received funding through Kickstarter will also be there, such as the Pixelscopic of Delver’s Drop and Sinister Design of Telepath Tactics. You may now also purchase games from Steam’s Early Access Program that allows you test out alpha builds. Gnomoria, Under the Ocean, and StarForge are a few that are available now to try out.

You can check the full listings of indie games here. Below are the IGF Finalists and Winners and PAX East Games that are on sale among notable other indie games.

IGF Finalists & Winners

PAX East Games

Notable on sale titles:

NightSky – $1.99 (80% off)
Terraria – $2.49 (75% off)
Dungeons of Dredmor – $2.49 (50% off)
Trine – $2.49 (75% off)

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Because We May sale has launched through digital distributors, get some great indie games at a special discount price now


Because We May’s indie game sale has officially launched and features tons of discounted games for your playing pleasure. Many games are discounted on various platforms. Check out the Steam Specials page which currently has 100 games/DLCs on sale including Civilization V. There are many bundles also available at a discount price, which include but not limited to: Introversion Software’s Multiwinia + Darwinia bundle and Uplink/Darwinia Pack and Two Tribes Pack (Toki Tori, Edge, Rush). Additionally you may purchase the brand new Swords & Soldiers: Super Saucy Sausage Fest DLC for just $1.79 (10% off).

Because We May (concept and production is by Ron Carmel, 2D Boy – World of Goo) will be discounting their games from May 24th to June 1st. The idea is to show that developers have the ability to control their games’ prices by lowering them when they wish to do so, such as like on the last week of May. Discounts will occur on the iOS App Store, Mac App Store, Google Play, Direct from Developer, Other Stores as well as Steam.

Because We May has gotten support from studios Introversion (Defcon, Uplink, etc.), Team Meat (The Binding of Isaac), Dejobaan (AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome), Gaijin Games (Bit.Trip Runner, etc.), Double Fine (Costume Quest, Stacking, etc.), Hothead (DeathSpank, Penny Arcade Adventures, etc.), Mode 7 (Frozen Synapse) and more; but those are just the games available from Steam. There’s still other games for different platforms which will be on sale.

Because We May states on their official website:

“We believe that developers should have the freedom to price their games how they like, without interference from the online stores that sell the games. “Why? Because it allows us to promote our games more freely, as we are doing here! We rely on the ability to promote our games for our livelihood and control over pricing is an important tool for this purpose.”

Because We May hosts indie game sale last week of May


Because We May (concept and production is by Ron Carmel, 2D Boy – World of Goo) will be discounting their games from May 24th to June 1st. The idea is to show that developers have the ability to control their games’ prices by lowering them when they wish to do so, such as like on the last week of May. Discounts will occur on the iOS App Store, Mac App Store, Google Play, Direct from Developer, Other Stores as well as Steam.

Because We May has gotten support from studios Introversion (Defcon, Uplink, etc.), Team Meat (The Binding of Isaac), Dejobaan (AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome), Gaijin Games (Bit.Trip Runner, etc.), Double Fine (Costume Quest, Stacking, etc.), Hothead (DeathSpank, Penny Arcade Adventures, etc.), Mode 7 (Frozen Synapse) and more; but those are just the games available from Steam. There’s still other games for different platforms which will be on sale as the time comes.

Because We May states on their official website:

“We believe that developers should have the freedom to price their games how they like, without interference from the online stores that sell the games. “Why? Because it allows us to promote our games more freely, as we are doing here! We rely on the ability to promote our games for our livelihood and control over pricing is an important tool for this purpose.”

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