Blizzard announces Hearthstone: Heroes of Warcraft


Hearthstone: Heroes of Warcraft was officially announced at PAX East. The title is a digital collectible card game that was developed by fifteen developers, a new team part of Blizzard Entertainment. The free-to-play card game will allow players to play as a mage or warrior like in World of Warcraft.

Additionally, players will be able to complete in-game purchases to expand their card decks. Also you may craft cards by disenchanting unwanted cards in order to receive one that would better suit your deck.

The game has been announced for PC, Mac, and iPad. It might come to Android as well. The beta is slated for the summer and you can sign up at HearthStone’s site.

More details from WoW Insider:

Cards and Decks

  • Initial launch will contain 300 cards.
  • You’ll be able earn booster packs (just like MT:G booster packs). You can also buy them.
  • The price Blizzard is throwing around for the booster packs right now is $1/pack.
  • Each pack comes with five random cards. Guaranteed to get a rare or better in each pack.
  • Chance also to upgrade to a “golden” version of the same card (like MT:G foil cards).
  • You’ll be able to build your own decks, but also can let the game build it for you.
  • Two classifications of cards: basic and expert.
  • Multiple rarity levels of expert cards: common, rare, epic, and legendary.
  • Anything buy in the beta will be credited back to your live version of the game at equal value in the form of an unopened pack.

Playing the Game

  • The game is built around 1v1 match.
  • Battle.net is used to set up the matches, you also can play against an AI (normal and expert mode).
  • You earn medals every week for winning matches.
  • You play the game as one of nine “heroes” of the Warcraft universe. Like a mage, druid, rogue, warlock, etc…
  • Anyone who is familiar with MT:G or the WoW TCG should be able to pick this up pretty quickly, it looks like.
  • Some cards demonstrated had AoE damage.
  • Play field looks pretty standard: your hand, discard pile, health, mana, draw pile, battle field.
  • In the screenshots and gameplay footage you start off with 30 health.

Other Notes

  • We don’t know yet if cards are going to be tradeable.

World of Warcraft 5.0.4 patch now live


Blizzard’s latest expansion is drawing closer as the latest patch 5.0.4 implements many new features and changes to each and every class as well as to the game itself. These new features include, but not limited to account-wide achievements, new talent system that mimics Diablo, cross-realm zones, and BattleTag support. In addition, Valor Points have been converted to Justice Points, while Conquest Points have been converted to Honor Points. Also there are brand new glyphs and the daily quest cap has been removed. For more information, check out the patch notes below.

General
Account-wide Achievements, pets, and mounts

  •         In Patch 5.0.4 and beyond, the majority of your character’s Achievements, pets, and mounts will be shared with your other characters.
    Please read: Bringing Achievements to the Account Level, by Greg “Ghostcrawler” Street

World Event: Attack on Theramore Isle

  •         Warchief Garrosh, obsessed with assuring the Horde’s supremacy over Kalimdor, launches an all-out attack against Jaina’s island home of Theramore. Though valiant Alliance defenders rush to repel the sudden onslaught, they’ll soon find themselves unprepared for the terrible scope of Garrosh’s true plans…
  •         This Scenario will become available in the weeks leading up to the launch of Mists of Pandaria on September 25.

AOE Looting

  •         Area of effect looting comes to World of Warcraft with this patch. After killing a group of enemies in close proximity, when you loot one of their corpses, the loot window will include items from all of the nearby corpses for which you have loot rights.

BattleTag support in World of Warcraft

Players who have enabled their BattleTag will now be able to:

  •             See BattleTag friends in your friends list.
  •             Add and remove BattleTag friends.
  •             Send BattleTag invites to other players via right-click.

Cross-Realm Zones

  •         In some zones, players are now able to form a group with other players from a select pool of realms.
  •         When a player is in a zone that is set as a “cross-realm zone”, in addition to seeing other players from their native realm, they’ll also seamlessly see (and be able to play with) players from other realms.
  •         Players will always be able to group and quest as they normally would with players from their native realm.
  •         This functionality will be enabled for a limited number of realms at first, and will be granted to additional realms as we near the release of Mists of Pandaria.

Classes: General

All classes have been updated with a new talent system, improved abilities, and spells (accessible throughout levels 1-85). Your character’s talents have been reset.

  •         Many old talents have been converted to specialization abilities.
  •         Druids now have access to a fourth class specialization: Guardian.
  •         New spells are now learned automatically. Class trainers are only needed to change talents, glyphs, class specialization, or to utilize the dual specialization feature.
  •         All characters now take 40% less damage from other players.

Currency Conversion

  •     Valor points have been converted to Justice points, and Conquest points have been converted to Honor points.
  •     Neither of the resultant currencies (Justice and Honor) have an enforced hard-cap at this time.
  •     Players are no longer able to earn Valor or Conquest points (bosses drop Justice, and arenas are closed).
  •     Items formerly purchasable for Valor/Conquest are available for Justice/Honor.

Items

Spell Penetration has been replaced by PvP Power on existing items.
Head enchants removed

  •         Enchants that modify the gear in your head slot have been removed from the game. This includes older head enchants of every type.

Relics, ranged, and thrown items

  •         The slot in which ranged, relics, and thrown items were previously equipped has been removed. All weapons should now be equipped in the weapon slot.
  •         Ranged weapons, including wands, have been adjusted to be more powerful.
  •         Ranged weapons no longer have a minimum range.

Professions

  •     The glyph system has been updated. Many class glyphs have been added, altered, or moved to different glyph types.
  •     Prime glyphs have been removed.
  •     Chef’s Award and Dalaran Cooking Award have been removed. Existing awards have been converted to Epicurean’s Award.

Quests

  •     The cap for daily quests has been removed.
  •     There is no longer a displayed count of daily quests completed.

User Interface

  •     There is a new user interface for your mounts and pets.
  •     Character creation screens have been updated.
  •     Buffs have been consolidated in the UI.
  •     New roll results frame added. This new feature can be accessed by clicking the word “[Loot]” in chat, or by typing “/loot”.
  •     The PvE queue frames have been unified. You can now queue for dungeons, raids, and other queue-able content in one handy place.
  •     Vendors now offer item filtering.
  •     Spellbooks have been updated to reflect changes to core abilities, and now include a brief overview of specializations.
  •     The Dungeon Journal has been expanded with information on all pre-Cataclysm encounters.
  •     A new help system has been added to many frames. You can toggle this on and off by clicking the “i” button in the upper left corner of the frame.

Mac

  •     Mac OS X 10.5 is no longer supported.
  •     Added full support for Retina displays.
  •     Added support for game resolutions that match Mac screen aspect ratios.
  •     Switching between Windowed and Fullscreen display modes should be faster.
  •     A “Help” menu has been added, so that players can quickly navigate to support pages.
  •     A menu item that allows players to copy system information to the Clipboard has been added.
  •     A menu item that reveals various game files and folders in Finder has been added.

Charles Leavitt to write World of Warcraft film


Sam Raimi left the World of Warcraft film to direct Oz: The Great and Powerful. Now Charles Leavitt is reported as the new screenwriter. Leavitt previously had worked on the Blood Diamond script. Even more recently, World of Warcraft‘s upcoming expansion Mists of Pandaria now has a release date that is slated for September 25th. The new title will be the second game released by Blizzard Entertainment this year.

 

Mists of Pandaria release date announced


Blizzard Entertainment has finally announced a date for its upcoming expansion to the World of Warcraft universe. Mark your calendars for Tuesday, September 25th as that will be the date when the new race and monk class will be available. This time there will be three versions you can purchase: the Standard Edition, the Digital Deluxe Edition, and the Collector’s Edition. The Standard Edition will run you $39.99, whereas the Digital Deluxe Version will be $59.99 and includes all the digital goodies from the Collector’s Edition. The Collector’s Edition will set you back just $79.99 rather than the preposterous amount of $150 which I’ve been seeing for some Collector’s Editions lately. Check out the details below.

The Digital Deluxe Edition and Collector’s Edition includes:

  • an Imperial Quilen flying mount
  • a Lucky Quilen Cub pet
  • Infested Orc and Night Elf Templar StarCraft 2 Battle.net portraits
  • Pandaren markings for Diablo 3 Banner Sigils and Accents

The rest of the Collector’s Edition features:

  • Mists of Pandaria on disc
  • a behind-the-scenes DVD and Blu-ray (over an hour long)
  • a 20-track soundtrack CD
  • a 208-page hardback artbook (never before seen art)
  • a Chen Stormshout panda person mouse pad

Lucky Quilen Cub pet

Imperial Quilen flying mount

World of Warcraft film in the works


I don’t know if anyone else knows this, but apparently there’s a World of Warcraft film in development. I’ve been playing since 2009 and this slipped by me. However, there’s been a bit of a change. Sam Raimi is no longer going to be directing the film due to him taking a job for Oz: The Great And Powerful.

Considering Raimi’s statement to CraveOnline, it is likely that the production has actually begun. “Actually, they don’t have me directing World of Warcraft anymore because when I took the Oz job [Oz: The Great And Powerful], they had to move on to another director. They had to start making it.”

Give me loot! Diablo III receives loot hotfix


You can now have a better chance of finding high-end gear levels 61 through 63 in Diablo III’s Act III and VI on Hell difficulty and in all the Inferno difficult Acts.

Hell – Act III and Act IV

  • iLvl 61: 9% to 13.9% (old drop rate to new drop rate)
  • iLvl 62: 1.9% to 3.45%
  • iLvl 63: 0% (no change)

Inferno – Act I

  • iLvl 61: 17.7% to 23.9%
  • iLvl 62: 7.9% to 12.6%
  • iLvl 63: 2.0% to 4.8%

Inferno – Act II

  • iLvl 61: 18.6% to 23.3%
  • iLvl 62: 12.4% to 18.6%
  • iLvl 63: 4.1% to 9.3%

Inferno – Act III and Act IV

  • iLvl 61: 24.1% to 27.1%
  • iLvl 62: 16.1% to 21.7%
  • iLvl 63: 8.0% to 16.3%

StarCraft 2: Heart of the Swarm is “99% done”


There is no launch date for StarCraft II: Heart of the Swarm expansion, but supposedly the game is 99% complete. According to lead designer, Dustin Browder in an interview with Kotaku, “‘that last one percent is a bitch’. Like we could do a play-through next week that we’re like, ‘Wow this is really great.’ Or we could do a play-through and we still have 250 items we wanna fix. You know, historically speaking we’re doing pretty well. We’re getting there. But I don’t know for sure yet when we’ll be done'”(Eurogamer).

Let’s just hope they figure out all the bugs and glitches before the launch date so StarCraft II gamers won’t have to experience the diabolical that surrounded Blizzard’s Diablo III last month which has consequently allowed Korean gamers to receive a full refund.

Ever wanted to throw a table, but afraid of the consequences?


Wait no more! Apparently now you can flip tables in Mists of Pandaria. A new item available for just 20 Ironclaw Tokens (the new cooking currency for completing cooking dailies) is the Flippable Table! Just 20 tokens and you can start your own huge food fight by throwing food and the table to take home the food fighting trophy.

Blizzard provides refund to South Korean gamers; two Canadian gamers defeat Inferno Hardcore Diablo as world first


If you’re in South Korea and you play Diablo III, well you can get a full refund from Blizzard Entertainment. This is due to their awful launch when most people couldn’t even play and if they could’ve, they were soon to be plagued by Error 37 or something else that prohibited gameplay on the much-anticipated release of the third installment of Blizzard’s popular RPG. Previously the South Korea’s Fair Trade Commission ‘raided’ Blizzard’s headquarters in Seoul in order to find evidence against the company. Many Korean gamers filed complaints against the company and subsequently demanded for a refund; however before this sudden realization to refund their customers back, Blizzard originally has a strict no refund policy. With the recent change, I would hope Blizzard realizes it is unacceptable to release a game that people can barely play or not even at all play on the launch date.

Additionally, Blizzard has already released Patch 1.0.3 that adds class balance changes and altered item loot drop rates among many other tweaks. Check out the video below which features two Canadian gamers, Kripp and Krippi, who defeated Inferno Diablo III using their hardcore characters and obviously never died once. The achievement certainly deserves a lot of respect and admiration considering how much time they spent to finish the feat before Blizzard’s latest patch nerfs Inferno mode.

Diablo III patch 1.0.3 live


Diablo III‘s patch 1.o.3 is now live in the United States. The patch includes a bunch of new balance changes among the classes as well as a serious overhaul concerning the cost of crafting as well as adjusted loot drop rates, user interface changes, and bug fixes. The patch will release today for both Europe and Asia and will require the game to be offline from the hours of 2am GMT/3am CEST on the 20th until noon GMT/1pm CEST, therefore plan your Diablo III playing time accordingly.

Check out all the patch 1.0.3. notes below.

General

To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Hollow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.

Battle.net

General
Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
Chat settings and preferences will now be saved whenever you log out
Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
Bug Fixes

Using the /who command in a heavily populated chat channel should no longer cause the client to crash
The “Invite to Party” button should no longer become grayed-out if a player:

Declines a party invite
Requests a party invite and then declines it
Accepts a party invite, but immediately then leaves the party

The character screen should now always display the display the correct act and quest information
If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: “Battle.net is unable to add friends because you have Real ID disabled.”

Classes

Barbarian
Active Skills
Ignore Pain
Skill Rune – Contempt for Weakness
The amount of damage reflected will now cap at the player’s maximum Life

Overpower
Skill Rune – Crushing Advance
The amount of damage reflected will now cap at the player’s maximum Life
The tooltip has been updated to represent that both melee and ranged damage are reflected

Weapon Throw
Tooltip now displays the correct duration for how long a target will be slowed: “Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds.” (The functionality of the skill has not changed.)

Passive Skills
Relentless
Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)

Demon Hunter
Active Skills
Cluster Arrow
Skill Rune – Dazzling Arrow
Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: “Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical.” (The functionality of the skill has not changed.)

Grenades
Skill Rune – Stun Grenades
Tooltip now displays the correct duration for how long a target will be stunned: “Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds.” (The functionality of the skill has not changed.)

Bug Fixes
Caltrops
Skill Rune – Jagged Spikes
Effect will now only stack up to 10 times on a single target

Elemental Arrow
Skill Rune – Nether Tentacles
Tentacles will now only hit each target once

Monk
General
Monks can now use two-handed axes, two-handed maces, and two-handed swords

Active Skills
Serenity
Skill Rune – Instant Karma
The amount of damage reflected will now cap at the player’s maximum Life

Seven-Sided Strike
Skill Rune – Sustained Attack
Tooltip has been updated for clarity: “Reduces the cooldown of Seven-Sided Strike to 23 seconds.” (The functionality of the skill has not changed.)

Mantra of Retribution
Damage will now cap based on the maximum Life of the target

Bug Fixes

Near Death Experience

Fatal damage absorbed by Serenity will no longer trigger Near Death Experience

Witch Doctor

Active Skills

Summon Zombie Dogs

Skill Rune – Leeching Beasts

Tooltip has been updated for clarity: “Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you.” (The functionality of the skill has not changed.)

Wizard

Active Skills

Diamond Skin

Skill Rune – Mirror Skin

The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin

Magic Weapon

When activated, a buff icon will now appear that displays the amount of time remaining

Meteor

Skill Rune – Star Pact

Now deals damage as Arcane instead of Fire

Passive Skills

Paralysis

Tooltip now displays the correct duration for how long a target will be stunned: “Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds.” (The functionality of the skill has not changed.)

Items

General

+ Attack Speed bonus values on weapons and armor have been reduced by 50%

This change does not apply to quivers

High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty

The new approximate drop rates are as follows:

Hell – Act III and Act IV

iLvl 61: 9%
iLvl 62: 1.9%
iLvl 63: 0%

Inferno – Act I

iLvl 61: 17.7%
iLvl 62: 7.9%
iLvl 63: 2.0%

Inferno – Act II

iLvl 61: 18.6%
iLvl 62: 12.4%
iLvl 63: 4.1%

Inferno – Act III and Act IV

iLvl 61: 24.1%
iLvl 62: 16.1%
iLvl 63: 8.0%

Please see the Patch 1.0.3 Design Preview for more information and specific details

Repair costs have been increased for item levels between 53 and 63
Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
The Staff of Herding can no longer be salvaged or dropped
Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Weapon racks will no longer drop weapons 100% of the time
Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed

Weapons and Armor

“Balanced” superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts

For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.

Manticore now has one additional bonus affix

User Interface

Minimum damage and Maximum damage values will now display separately in an item’s tooltip (i.e. “+2-4 Damage” will now display as “+2 Minimum Damage” and “+2 Maximum Damage”)
Tooltips for items on the ground will now show comparison stats
Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab

Bug Fixes

Items level 50 and above will now display their item level in the tooltip
Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed

Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.

Players wearing +Life on Kill items should no longer receive a benefit from this affix when “killing” friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
Fixed a bug with linking items with socketed gems in chat
Fixed a bug where vendors would occasionally not have any items for sale
Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
Fixed a bug that was causing Collector’s Edition dyes to sell for the same price regardless of stack size

Crafting

General

The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%

Blacksmith

The gold cost to level the Blacksmith has been reduced by 50%
The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced

Base levels now require 1 page/tome, down from 5
Milestone levels now require 2 pages/tomes, down from 5

The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
Weapon crafting costs have been reduced
The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced

Jeweler

The gold and material cost to combine gems ranks 2-8 has been reduced

Combinations for these ranks now only require 2 gems, down from 3

The gold cost to combine each rank of gems is now as follows:

Rank 2 – Flawed: 10 gold (down from 500 gold)
Rank 3 – Regular: 25 gold (down from 750 gold)
Rank 4 – Flawless: 40 gold (down from 1250 gold)
Rank 5 – Perfect: 55 gold (down from 2000 gold)
Rank 6 – Radiant: 70 gold (down from 3500 gold)
Rank 7 – Square: 85 gold (down from 7500 gold)
Rank 8 – Flawless Square: 100 gold (down from 20,000 gold)

Followers

General

Bug Fixes

Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI

Enchantress

Skills

Mass Control

Radius reduced from 15 yards to 8 yards
If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
Skill will now correctly target enemies in all circumstances

Bosses

General

Bosses have had their pathing improved
The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced

Skeleton King

Abilities

Will now summon Skeletal Archers in Hell and Inferno difficulties

The Warden (mini-boss)

General

Now has Fast and Molten affixes, in addition to Jailer
In Inferno difficulty, the Warden will also gain the Desecrator affix

Butcher

Bug Fixes

Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended

Ghom

Abilities

Gas Cloud

Radius of Gas Cloud has been slightly reduced
Slowing effect has been removed
The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly

Maghda

Bug Fixes

Punish Dust projectiles can no longer be reflected

Zoltun Kulle

General

Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage

Abilities

Ceiling Collapse

Can now be cast at a player from any range

Fireball

Fireball attack now moves slower
Can now be cast at a player from any range

Teleport

Will now Teleport and run away from the player less often
Will now occasionally Teleport to the player

Belial

General

Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform

Bug Fixes

Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances

Siegebreaker

General

Overall damage has been reduced
No longer vulnerable to Confuse and Charm effects
Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
Now enrages after 4 minutes
In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix

Cydaea

Abilities

Spiderlings

Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often

Rakanoth

General

In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes

Izual

General

Health pool has been increased
The number of Oppressors that join the fight has been reduced from 4 to 2
Will no longer target Followers or Tyrael as frequently

Abilities

Base Attacks

Base attack damage has been lowered
No longer does Cold damage on top of base attacks

Charge

Charge damage has been reduced
Knockback has been removed
Will Charge slightly more often, but will only target players

Frozen Bombs

Frozen Bomb damage has been reduced
Bombs will now explode faster
Only 8 Bombs will now spawn around the player rather than 12
Bombs will spawn at Izual’s feet less often

Frost Explosion

Frost Explosion damage has been reduced by 70%
Duration of freeze has been increased
Damage dealt to players while frozen will now break the effect
Players can now use defensive cooldown while frozen
Players can no longer avoid being frozen by doing high amounts of amount to Izual

Bug Fixes

Izual will no longer spawn twice if a player skips his introductory cut-scene

Diablo

Bug Fixes

Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
Diablo “Stomp” ability is now correctly classified as a debuff instead of a buff
Fixed a bug that was causing pets to not attack Shadow Clones

Monsters

General

Champions, Rares, and Uniques have had their pathing improved
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
Colossal Golgor base damage has been reduced
Herald of Pestilence tentacle attack damage has been reduced
Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
Succubus monsters will now run away less and for a shorter distance
The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
Bloodclan Warriors no longer knockback when buffed and attack slightly slower
Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
Leaders of Invulnerable Minions packs have had their health pools reduced
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

Bug Fixes

Interrupting a monster attack before it lands will now properly trigger its cooldown
Treasure Goblins will now drop gold piles for all nearby players
Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
The Succubus “Blood Star” debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player’s skill, even if the cost is reduced by items or skill runes
Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player’s location
Fixed a bug where Sandwasp projectiles could sometimes become invisible

Bug Fixes

General

The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
Fixed a bug where The Lyceum in the Southern Highlands was not appearing
Fixed a bug where players could switch their offerings in the Trade window right before clicking “Accept” and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an “un-walkable” location (i.e. to a barbarian in the middle of performing Leap)
Fixed a position desync bug (aka “rubberbanding”) that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
Fixed several issues where a player’s character would get stuck or “rubberband” while moving if their movement speed was slowed in any way
Several performance improvements have been made to both the PC and Mac client

Auction House

Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
Items with class-specific affixes should now display the class restriction properly
It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
The data displayed in each auction house tab should now properly reset when logging out

Diablo III’s real-money auction house is live


Now if you so choose, you can spend your lovely paychecks for items to don your Diablo III character in (well at least for North America). Yup, you can purchase this lovely 279.6 DPS spear for $250. $250 is the maximum bid you are allowed to place on items and with each successful auction Blizzard will take $1 and the minimum requirement is $1.25. In addition, any money you make and wish to place not for you Battle.net account balance, then you are subjected to a 15% withdrawal fee. If you do happen to use the auction house and make some dough, well you can use your account balance to pay for your WoW subscription or pets or the purchase of other Blizzard games through your Battle.net account. There is no idea when the real-money auction house will hit other regions yet. If you wish to use this new feature, you are required to have a Battle.net authenticator associated to your account, obviously for security purposes. Check out the the official Diablo III site for more information.

For Equipment (weapons, armor, accessories, and other unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): 15% of final sale price
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

Meet StarCraft II: Heart of the Swarm’s new units


There’s been a lot of talk about Blizzard’s Diablo III and World of Warcraft‘s next expansion, Mists of Pandaria; but now there’s some news concerning StarCraft II‘s upcoming Zerg expansion, Heart of the Swarm. Considering it was the MLG Spring Championship, Blizzard decided to release new information about the Wings of Liberty follow-up. Each race receives some upgrades and new units. A unit the Protoss get is the Mothership Core that allows players to recall their units back home. The Terran receives the Widow Mine, which clings onto enemy units and provides a devastating area-of-effect damage. Then the Zerg receives the Viper that can manipulate units by dragging enemy units closer to your units or provide a smoke screen which reduces the range of the enemy’s units. Check out the trailers below which showcases more new units for Protoss, Terran, and Zerg.

Blizzard releases Diablo 3 patch 1.0.2b


Blizzard has released a brand new patch that has fixed bugs concerning the Barbarian class as well as made improvement to performance on Macs. Check out the details below.

  • General: When logging into Diablo 3, the “Cancel” button which appears in the login checkbox will now be grayed out for 30 seconds after a Battle.net account name and password are entered. This is to reduce server load during the login process.
  • Auction House: Damaged items can now be sold on the auction house.
  • Once sold, damaged items will be repaired automatically when moved from the purchasing player’s Completed tab to their stash.
  • Please note that unsold damage items will not be automatically repaired when returned to the seller’s stash.
  • Description messages for several auction house-related errors have been added.
  • Mac: Several Mac performance improvements have been made.
  • Bug Fixes: General: It is no longer possible to skip entire Acts in a multiplayer game.
  • Classes: Barbarian – Active Skills: Fixed a bug that was allowing certain barbarian skills to continuously trigger each other’s critical strikes, to the point of causing the player to crash. To address this crash, the following skill and skill rune combinations can no longer be triggered by each other’s critical strikes:.
  • Battle Rage (Skill Rune – Bloodshed).
  • Cleave (Skill Rune – Rupture and Skill Rune – Scattering Blast).
  • Hammer of the Ancients (Skill Rune – Thunder Strike).
  • Wrath of the Berserker (Skill Rune – Slaughter).
  • Followers: Monsters who are charmed by the Enchantress’s skill “Mass Confusion” can no longer kill event NPCs.

 

DotA 2 free-to-play, works with Steam Workshop


Valve’s DotA, developed by IceFrog, will indeed be free-to-play. The game has not been release; however the official DotA Store has. The store provides items created both by the developers and  by the community. Valve’s usage of the Steam Workshop allows for complete customization of DotA‘s characters. Therefore, anybody can buy whichever items they wish to make their own unique character or simply spend no money on the game at all and just enjoy it. All the items crafted, which is at least 200 items, have been made available already. In addition, all the items are purely for aesthetic purposes and do not affect the gameplay (we hope).

Originally DotA’s name was in dispute due to a trademark conflict with Blizzard Entertainment, the dispute was settled with Blizzard’s game receiving the title Blizzard All-Stars.
Check out the official blog website for more news.

Mists of Pandaria mount and tier sets revealed


Pandaren’s Dragon Turtle Mount

As most MMO players probably know by now, Blizzard Entertainment is working on their new expansion to their 12 million subscribers game, World of Warcraft. The expansion is known as Mists of Pandaria and focuses on a brand new race called the Pandaren. The Pandaren are well…pandas. Yes, once this expansion releases you’ll be forced to kill pandas in PvP and whatever quests Blizzard thinks up. It doesn’t seem right to kill something that cute, but regardless as it comes with no surprise MoP introduces a new world highly influenced by the Eastern Asian countries.

Wandering Isle

With this new world, Blizzard will introduce (and hopefully finalized) talent system which has been re-vamped ever since Cataclysm was announced and annoyingly it bears extreme resemblance to Blizzard’s Diablo III (you know there’s a reason one’s called Diablo III and WoW – you can’t just copy and paste the same attributes into games). There will be new quests of course, daily quests as well, and WoW’s Lead Content Designer Cory Stockton has detailed there will be no restriction how how many daily quests you are allowed to complete, compared to the present cap of just 25 daily quests. Oh right and they’re introducing the new class, the monk, who’s not restricted to only Horde or Alliance. More updates to come soon.

Mists of Pandaria Armor Sets: Druid Tier 14, Hunter Tier 14, Warlock Challenge Mode

Diablo III hotfixes and Patch 1.0.2 update live


Blizzard’s release of Diablo 3 was less than stellar considering the numerous errors and lag players received not to mention all the waiting time for the maintenance and overall poor performance on the launch. Blizzard just released a set of hotfixes on May 23rd to address error issues as well as balancing and tweaking gameplay problems. Today Blizzard released Patch 1.0.2 to additionally fix some issues and continue balancing the gameplay of the classes. Also, the real money auction house has been further pushed back due to the game’s current issues. Check out the Patch 1.0.2 notes below and the hotfixes notes for last week. Please be aware the following might contain spoilers for those who have not completed or gotten far in the game.

General

Players will now automatically join General chat when logging in

Classes
Monk
Active Skills
Serenity
Skill Rune – Tranquility
Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second

Mantra of Healing (tooltips will be updated in a later patch)
In addition to increasing Life regeneration for you and nearby allies while active, Mantra of Healing will now also shroud you and nearby allies with a mystical shield that absorbs damage for 3 seconds after activiation (up to a limited amount, based on level)
Skill Rune – Boon of Protection
Boon of Protection has been renamed Boon of Inspiration
Mantra of Healing will now heal you when dealing damage to an enemy (heal amount will be based on hero level)

Bug Fixes
  General
Players should no longer receive an “Error 14009” when logging in
The “Select a Hero” menu will now also display the difficulty level for each character
Several speed improvements have been made to the streaming downloader
Achievements
All players in a party should now receive “Till Death Do Us Part” even if they don’t have Haedrig Eamon as their active follower

Acts
Act IV
Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it’s launched a Firebomb but before it’s reached its target

Auction House
The auction log in the Completed tab will now display a player’s activity (bids, buyouts, sales, etc) in the proper order
When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: “Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid. Are you sure you want to continue?”
Players will now receive an error message if they attempt to purchase an item after the 50 item limit has been reached in the Completed tab
The “Physical Damage” Preferred Stats option for rings has been renamed to “Bonus Minimum Physical Damage”
The “All Damage” Preferred Stats option for weapons and armor has been removed and replaced with bonuses of specific damage types
Items which have been purchased from a vendor and equipped by the player can now be sold on the Auction House
Listing items on the Auction House from a different character than the one currently selected should no longer cause item display issues

Battle.net
The public chat list will now sort alphabetically

Skills
Witch Doctor
Spirit Vessel (Passive) no longer clears debuffs when using waypoints or changing equipment

Hotfixes (5/23/12)

Monsters:

  • Mehtan the Necromancer and his skeletons can no longer be used to kill other monsters which have been kited to their location before or after the “Restless Sands” event.

General:

  • Players will now receive an error message when attempting to remove a gem from an item with no sockets (rather than disconnecting).
  • Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member.
  • Resolved over 30 game and service crashes affecting players.

Classes:

  • Demon Hunter:
  • Active Skills:
  • Smoke Screen: Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds).
  • Skill Rune – Lingering Fog: Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds).
  • Monk:
  • Active Skills:
  • Fists of Thunder: Skill Rune – Quickening. Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind.
  • Mantra of Healing: Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value).
  • Skill Rune – Boon of Protection. A maximum absorption amount has been set to 1000 Life.  This skill will be redesigned in an upcoming patch.
  • Wizard:
  • Active Skills:
  • Arcane Torrent: Skill Rune – Cascade. Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill. Number of simultaneously missiles generated from this rune will now cap at 10 missiles.
  • Energy Armor: Skill Rune – Force Armor. Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life.

Items:

  • The chest spawn in the Town Cellar in Alcanus has been changed from a 100% chance to spawn a Resplendant chest to a 50% chance to spawn a Normal chest.
  • Players can no longer dual-wield two-handed weapons.

Classes:

  • Monk:
  • Active Skills:
  • Serenity: Skill Rune – Tranquility. Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second.

Encounters:

  • Players will no longer remain invulnerable to attacks after defeating Diablo.
  • Players can no longer become stuck during Diablo’s Shadow Grab ability if a player blinds Diablo while Shadow Grab is being cast.

Items:

  • Equipping a shield on a follower as a demon hunter will no longer disconnect you from the game.

Quests:

  • Act I: Players can now always interact with Karyna during the quest and quest step “Trailing the Coven : Talk to Karyna” when they resume from a save.
  • Act II: The Enchantress will now always appear during the quest and quest step “Shadows in the Desert : Disrupt the Hidden Conclave.”
  • Act IV: Tyrael will now always be present for the in-game cutscene during the quest and quest step “Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire.”

Diablo III is the fast-selling PC game ever, breaks new records


If you haven’t already heard, Blizzard has been receiving a lot of criticism surrounding the newly-released Diablo III. Most recently the news has focused on hacks concerning Diablo III player’ accounts. But in lieu of the recent news, Diablo III has officially become the fastest-selling PC game ever as well as the biggest PC game launch ever too. Diablo III sold over 3.5 million copies in the first 24 hours on sale. Also that statistic doesn’t include the 1.2 million people who claimed the game through Blizzard’s Diablo III World of Warcraft annual pass promotion. In addition to being the fast-selling PC game, it also boasts as the most pre-ordered PC game of all-time on Amazon.com. Also Diablo III is the best day-one sales for any PC game ever on the digital shop. Blizzard’s Mike Morhaime had this to say concerning Diablo III‘s record-breaking achievements and Diablo III players inability to play due the constant maintenance:

“We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo 3 and jump in the moment it went live. We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo 3 players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support. Regarding today’s announcement, we recognise that setting a new launch record is a big achievement. However, we’re especially proud of the gameplay feedback we’ve received from players worldwide. We’re pleased that Diablo 3 has lived up to players’ high expectations, and we’re looking forward to welcoming more players into Sanctuary in the days ahead” (Eurogamer).

Diablo III’s Whimsyshire full of wonderful bright colors and rampant unicorns


Diablo III has secret level full of clouds and rainbows and enemy unicorns. Whimsyshire has made its debut in Diablo III as homage to Diablo II‘s Secret Cow Level. I have not gotten there yet, but supposedly this is how you may enter the area; however I have no idea if this is true or not, I just picked up the instructions from Diablo Wiki. If it works though, great!

To gain access to Whimsyshire requires five special ingredients, and a Plan to teach the Blacksmith how to craft them into the Staff of Herding. This object must be taken to the Cow King’s Ghost, a spectral bovine located on Old Tristram Road, near that pit with the mysterious red glow from within.

After the Cow King’s Ghost conversation, the glow changes to a rainbow color and it becomes a clickable dungeon entrance. As was the case with the Diablo II Secret Cow Level, characters must have defeated that difficulty level to enter the secret level, which is balanced to be about as difficult as Act 4.

Required Ingredients

Players must assemble the five ingredients and the Staff of Herding plan to enter the level.

Steam’s midweek madness 5/15-5/17 highlights Plants vs. Zombies and Dear Esther


Steam’s midweek madness deals are pretty awesome. This week Steam is highlighting Plants vs. Zombies and Dear Esther. Dear Esther receives a special sale due to its launch to Mac now. Now on Steam for the 50% off price of $4.99, you will receive thechineseroom’s Dear Esther for both PC and Mac. The game is a stunning visual exploration in the first person adventure genre. The PopCap game, Plants vs. Zombies, has launched to as many possible consoles and handhelds available and continues to be one of the best tower defense games there is on the market. It has received numerous rewards including “Casual Game of the Year” and “Outstanding Achievement in Game Design” Interactive Achievement Awards from the Academy of Interactive Arts & Sciences as well as “Best Game Design”, “Innovation”, and “Best Download Game” for the Game Developers Choice Awards. It even made its way into a quest line in Blizzard’s World of Warcraft! If you don’t already have this game, pick it up now before the midweek madness sales end Thursday, May 17th at 7.00pm EST. There’s no reason to not pick up the Game of the Year Edition of this cult classic at cheap $2.49 price.

Getting errors in Diablo III?


What all the Diablo 3 Error messages mean, and what to do about them (Eurogamer)

By Wesley Yin-Poole Published 15 May, 2012

Error 37, Error 12 and more.

As thousands struggle to play Diablo 3 and servers buckle under the strain, Blizzard has explained the various error messages players are receiving as they attempt to log-in – and offered advice on how to deal with them.

Two of the more popular error messages are 37 and 12. Error 37 simply means: “The service is undergoing maintenance, please try again later.”

Error 12 is caused by “the Global Play feature being disabled until all regions are active”. Blizzard advised players who receive this message to make sure they choose the correct region when starting the game.

Diablo 3’s server issues explained.

Blizzard’s advice in full:

  • “If your installation disc has been ejected, please reinsert and try again. If not, or if you keep seeing this error, log in to Battle.net and install Diablo III digitally” – If you downloaded the installer digitally, this error indicates that it did not convert the files correctly. This can often be caused by closing the downloader early. Though the downloader may show 100%, please allow some time for it to fully complete. To resolve this issue, log into Battle.net and re-run the downloader.
  • Error 108 – Similar to “An unexpected decryption error occurred”, the error 108 can be caused by corrupted, damaged or incomplete installation files. This can often times be caused by closing the downloader early. Though the downloader may show 100%, please allow some time for it to fully complete. You may be able to fix this by running the downloader and pointing it to the same saved location so that it may scan and download any missing files.
  • Error 12 – This error is caused by the Global Play feature being disabled until all regions are active. Please make sure you choose the correct region when starting the game as per this sticky
  • Error 33 and 34200 – The service is undergoing maintenance, please try again later. (Please note that Diablo 3 will not be available for play until May 15 at 12:01 a.m. PDT.
  • Error 37 – The server is full. This is likely due to high login traffic. The only solution is to keep trying to log in.
  • Error 24000 – Once logged in you may run into this error when attempting to start a game. We’re aware and are working to resolve it as quickly as possible.
  • Error 3004, 3006, 3007, or 300008 – There are a number of possible causes for these errors. We’ve found that one of these suggestions can help.
  • Error 315300 – If you’re sure you’re typing your correct account information, check to make sure no additional spaces were added before or after your email address. If you’re still running into this issue, there may be an error in your foreign language appdata files. Some players have found a workaround, but please be aware the steps they provide are not something we can currently support.
  • Gray login button – You need to use your Battle.net email address as your account name. Your BattleTag is a nickname, not your account name.
  • No License Attached – Please create a BattleTag for your account. You can do so here.
  • Unable to Initalize Streaming – This error can generally be caused by security software on your computer. During this time, however, it’s possible that the error is caused by the number of people hitting the servers. Please double check your firewall settings and try again.
  • Updating Setup Files – If you’re stuck on “Updating Setup Files” try these troubleshooting steps, as well as these.

Diablo III: Starter Edition gives people 30 days free playtime from launch, Diablo III newbies series trailer


If you’re unsure about the series or just this next installment, you may play Diablo III: Starter Edition through Blizzard’s Battle.net for 30 days from tomorrow’s launch date. The Starter Edition is only accessible through a guest pass which is contained in all the boxed editions of Diablo III. The Starter Edition contains limited content; therefore you may only play up to the Skeleton King from Act 1 and may only level your character to 13. You may also not use the Real Money Auction House and you may only use the matchmaking process with other Starter Edition users.

In addition, if you haven’t played the Diablo series, here’s a trailer informing you about the game’s aspects such as the classes and gameplay.

Also here’s an animated short titled, Diablo III: Wrath.

Torchlight 2 class guides in one handy list


I’m sure many people including myself are getting ready for Diablo III. However, if you also like Runic Games’ Torchlight or prefer it over Blizzard’s Diablo series, here are a list of Torchlight 2 class guide videos to help you prepare. Also if you’d like to pre-purchase Torchlight 2, you may do so here from Steam which will net you a free copy of Torchlight if you don’t have it or if you do, you may gift it to a friend.

Torchlight 2 engineer class guide

Torchlight 2 beserker class guide

Torchlight 2 outlander class guide

Torchlight 2 embermage class guide

WoW introduces cross-realm servers in Mists of Pandaria beta


Cross-Realm Zones Coming to Beta
by Blizzard Entertainment
May 10, 2012 1:30 PM PDT

In the World of Warcraft: Mists of Pandaria beta, we’re introducing a new technology that will enable players to meet up and group with other players in under populated areas of the world such as low level zones or areas that other players may have outleveled or moved on from. This technology will allow players to form a group with other players from within a select pool of realms in order to quest just like they normally would while still allowing the social structures of their home realms to remain intact.

F.A.Q.
Q. Why cross-realm zones?

For many years now, the significant majority of the player population online at any given time has consisted mostly of characters at or near the level cap.  This has resulted in an environment where characters that are leveling up experience a world that has fewer other players to interact with than what the world was designed for. Cross-realm zones give us the capability to ensure that level-up zones retain a population size that feels more like the high level areas of the game, leading to a more fun play experience for characters of all levels.
Q. How do cross-realm zones work?

When you’re in a zone that is set as a ‘cross-realm zone’ you’ll notice that in addition to the players you’d ordinarily see from your realm, you’ll also see (and be able to play with) players from other realms.  This will happen seamlessly, and players will be able to group and quest as they normally would with players from their own realm.
Q. How will this work on boats or zeppelins?

Usually transitions will occur on area boundaries (think moving from Darkshore to Ashenvale).

Q. Can I form groups with the people I meet in the zone?

Yes! You can group and talk to others within the cross-server zone normally though trading will be restricted much as it is within raids, dungeons, or battlegrounds.
Q. Will my cross-realm group be disbanded if we move on to an adjacent zone together, like from Goldshire to Westfall or from Thousand Needles to Feralas?

Much like how cross-realm groups currently work, your party won’t be disbanded when you move through different zones, though if you’re not in the same home realm, you won’t be able to see each other if you’re  in separate zone instances.
Q. Will I be able to group with my friends?

Yes, you will be able to group with your Real ID friends, provided they are within the same faction. The functionality works the same as it does for cross-realm dungeons, raids, or Battlegrounds.
Q. What level range do my friends and I have to be within in order to group?

There is no restriction on level ranges. You’ll be able to group with anyone you would normally be able to.
Q. Can I go into main capital cities while grouped with others?

Capital cities and areas with regularly high populations will not be set as cross-server areas/zones so you will not be able to enter into the same instance of a city as someone who is from a different realm.
Q. Will I be able to trade with others I meet?

Trading restrictions are in place much the same as they are in cross-realm dungeons, raids, and battlegrounds.
Q. How is group loot handled?

Group looting will function the same as it would with any group you would create through normal play.
Q. Who will I be playing with?

You’ll be able to interact with players from within a select pool of realms which will make it possible to run into a player in Redridge that you already ran into within Westfall.
Q. What areas will be shared?

This can vary from realm to realm and relies on how densely populated (or underpopulated) an area is. Capital cities and areas with regularly high populations will not be eligible for area sharing.
Q. What about resources or gathering nodes, will those be shared too?

Resources and nodes will be available to all parties within the shared area the same as always. We will be keeping a close eye on the impact of area sharing and should an area become too populated, we are capable of adjusting how many realms are able to connect to a shared area.
Q. Does this mean that Auction Houses will be merged?

No, when any player access an Auction House, they will be only able to access their home realm’s Auction House.
Q. What about zones that are already overpopulated, like new race starting zones?

With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation.  Players won’t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.
Q. How will this work for PvP vs. PvE realms? Will these realm types be shared?

No. Realm types will be matched with like realm types. So if you’re on a PvE realm, you’ll only be matched with other PvE realms. The same rules will apply for matching RP realm types and will be restricted to matching RP-PvP with RP-PvP and RP-PvE with RP-PvE. We plan to keep an eye on constructive feedback while testing this new technology.
Q. How will RID groups work? Which realm type would we play on?

If you group up with somebody from a different rule type (via RealID for example) and go into a cross-realm zone you’ll be on the ruleset for that player’s realm type. So, if you’re on a PvP realm and a friend joins your group from a PvE realm and enters a cross-realm zone, the group will be in one of the PvP realm clusters and will use the PvP realm ruleset.

Blizzard and Valve reach an agreement over DotA trademark


Blizzard and Valve have reached an agreement over the DotA name. Blizzard’s new title will now be known as Blizzard All-Stars. Originally the disagreement occurred once Valve filed for the trademark over DotA, but Blizzard objected since the concept is a variant derived from Blizzard’s best-selling computer game, Warcraft 3.

“Valve gets to use it in a commercial setting, while Blizzard retains non-commercial use of the title for its community, with particular regard to player-created maps for Warcraft 3 and StarCraft 2. ‘Both Blizzard and Valve recognise that, at the end of the day, players just want to be able to play the games they’re looking forward to, so we’re happy to come to an agreement that helps both of us stay focused on that,’ commented Blizzard exec Rob Pardo” (Eurogamer).

République reached goal with less than 48 hours, countdown livestream at 3-6pm EST


République, the AAA game originally for iOS  but now received special PC and Mac editions, will be officially funded at 6.oopm EST today. As the time wore down, the team still needed at least $75,000 more to go with just less than 48 hours. It seemed many times that the game would not get funded, but thanks with some great advertising by the community, the Camouflaj team, and other video game news reporting, the Camouflaj team will be developing an amazing game that is backed by more than ten thousand people.

There have been plenty of new updates from the team, one of which they have decided to create a special edition just for PC and Mac. That idea undoubtedly brought more people to back the Kickstarter project. Other news includes introducing two well-known voice actors David Hayter, the voice of Solid Snake and Naked Snake in Metal Gear as well as the voice of the male Jedi knight class in Star Wars: The Old Republic, and Jennifer Hale, the female voice to many characters which included but are not limited to Bastila Shan from Star Wars: Knights of the Old Republic, Dr. Naomi Hunter in Metal Gear Solid, Dynaheir, Liia J, Serving Wench in Baldur’s Gate, and most recently being released next week, Leah from Blizzard Entertainment’s Diablo III.

Also Camouflaj has updated their tier rewards to include this brand new one:

Pledge $40 or more

439 Backers

DIGITAL COMBO EDITION+ : République for both iOS and PC/Mac, digital soundtrack and documentary series.

Estimated Delivery: Sep 2013
Congratulations to the Camouflaj team for making their Kickstarter goal. If you would like to donate to or even just take a look at this awesome project, you may do so here. They will also be having a livestream countdown starting at 3pm EST till the ending time of 6pm. LINK: http://www.ustream.tv/channel/republique
For Keeping Hope Alive!

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